Angelus Xygen-R25

The Angelus Xygen-R25, sometimes known by its chassis code KA-ZX25, was an experimental craft built by Angelus for use in the Prototype Class of the FX400. This craft participated in the only Prototype race in the season.

Technical Data
Engine Technology: Angelus KA-AGR:ZXX Braking System: Angelus Hyperforce XXV Weapon Control: N/A Shield Control: Angelus E01.s Special Systems: Angelus SRS Type-R

Performance Specification
Top Speed: 1280km/h (795mph) Acceleration (0-700km/h): 1.32s Mass: 2568kg (5661lbs) Lateral Stability: 10% Shield Power: 70gsu

Overview
The research by Angelus on their KA-AX1.1 craft was only minor experimentation for a much greater project. Designed purely for the FX400's new Prototype class, the KA-ZX25, also known as the Xygen-R25, is a pure monster, created to participate in the new Prototype class of the FX400, and to celebrate two anniversaries: 25 years of the manufacturer ever since 2185, and 10 years of the Angelus name.

Boasting a top speed of 1280km/h, which had to be limited to the Prototype class' 1188, this is Angelus' fastest and highest accelerating craft yet, due to a new type of twin-engine (which symbolizes the two anniversaries it celebrates) that was being researched solely for this craft. The shielding system has been upgraded too, but only by a small amount, which pushes the system to its limit. It is, however, still weaker than its rivals' prototype ships, as Angelus' shields allow for the optimal shield strength without any major loss to performance.

In order to cope with the extreme speed and acceleration, a new computer system was created specifically for this craft. There was a drawback in the system, however. Angelus' weapons system and 32X Boost Module were now completely incompatible with the computer system. Angelus took this advantage and solved the problem at hand quite easily: they ditched the systems altogether, saving a massive amount of weight.

An experimental system was devised and implemented into the ship. The "Shield Restoration System" would make use of the absence of weapon and boost systems, and restore shield energy every time the ship runs over a weapon or boost pad, and every time a barrel roll is executed successfully. The system would convert the energy given by the boost and weapon pads into 5% of shield energy for every pad activated by the ship. Barrel rolls cost 10% energy, and give 20% back if the barrel roll was successful, making a 10% gain for every successful barrel roll. The latter is a double-edged sword, however, as unsuccessful execution of the barrel roll will retain the 10% loss in shield energy required to initiate the barrel roll.